Sunday, November 7, 2010

Dota 6.69c Map | Official Map Released!

Dota-Allstars 6.69c Official Map has just released.
As usual, IceFrog is releasing the C version of the map which doesn't have the quest and of course also come with bug fixes from the DotA 6.69b map.
It seems there still some important bugs on the DotA 6.69b and IceFrog decide to release another patch to fixed it.

Download Link :
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DoTA 6.69c Official Map
DoTA 6.69c Official Map - GetDota Mirror

DoTA 6.69c Changelog :
Fixed a few bugs DotA 6.69b map

Wednesday, November 3, 2010

IceFrog Answer Your Question!

IceFrog will continue update DotA map even though DotA 2 already launched!

Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)

Mac B.net Gateway Editor

Want to play DoTA online use mac OS? You must have this file, DoTA B.net Gateway Editor for Mac. 
I appologize for detail this file, because I'm not use Mac OS. But I try to give you detail of it as soon as possible.

Download Link: DoTA B.net Gateway Editor for Mac

Tuesday, November 2, 2010

What can we expect from DoTA 2 ???

1. Better teamwork
The integrated voice chat will give those who normally do not use ventrilo or other voice connection options better communication. This will hopefully increase the quality of public games. For those who use voice chat programmes, it will make it more simple and reduce inconvenience when the voice connection drops with the need to tab out.

2. Unique Hero graphics and voices
Each hero is being crafted to be easily identified and distinguishable from other characters. This makes it easier for players to understand the situation and appropriate action. There will be custom voice work with entertaining lines from heroes.

3. Better Community Experience
Valve is going to provide an interactive platform to minimise social friction. They might include in-game rewards that encourage positive community interaction. I am really looking forward for a more integrated community platform for DotA players. By having a consistent and centralised ladder and incentives, I believe that the gameplay experience will increase.

4. Better Experience for New Players
DotA2 will be easier to break into for new players with (1) skill-based match-matching (giving newbies a chance to play with people on the same level), (2) interactive guides, (3) a coaching system and (4) AI bots in unranked training matches. I have not seen a coaching system in other action-RTS games. It might be useful, but it probably isn’t that important or will be commonly used. Players would probably be more interested playing with their friends as they teach them, rather than watching them play.

5. Better Experience for Veteran Players
With a skill-based match-making system, it would be less likely for experienced DotA players to have to endure the amateur moves of a new player. There will also be AI bots to replace disconnected players. I think that som players might prefer to be able to control the leaver or take their items than have an AI bot play for them, particularly in a high-level game. It might be better to have a voting option, so that the members of the affected team can decide if they want the AI bot. Would it increase the number of leavers? Players might encourage others to leave because they think the AI bot will be better. Leavers will feel better in leaving, since they don’t feel it has a huge impact on the game.